extends Node2D


# Called when the node enters the scene tree for the first time.
func _ready() -> void:
	GameUtiles.player_bag = {}
	GameUtiles.ingredients = []
	
	GameUtiles.l4_powerplace = false


# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
	if GameUtiles.move_allow and GameUtiles.l4_biult:
		print("4to4_5")
		get_tree().change_scene_to_file("res://scenes/level_4_5.tscn")
		
